Thursday, May 31, 2012

Zombie Playground!

Illustration copyright Jason Chan
This is a painting by the infamous Jason Chan.  When I first saw it almost three years ago, I was inspired and awed by how visceral and surreal the whole piece was.  Looking at it now brings the same feelings to surface even three years after my first impression.  Something about kids trying to survive against an onslaught of zombies is really intriguing.  The piece is on a playground, a natural go-to "fort" for children.  The playground is likely something they've played on millions of times, and so they'd know the quickest paths and most advantageous spots on the structures.  Yet children fighting zombies is something that's never been depicted (as far as I'm aware) in movies or video games.  I imagine that as a culture, we don't want to think about the effect that such a devastation would have on children and how they'd react, but children are often times more honest with their emotions than we as adults, and it would make a far more interesting narrative.

Illustration copyright Massive Black
Well, now we have a video game coming out to capture just that.  Massive Black is putting out a video game inspired by that amazing illustration, and I for one couldn't be more excited.  Let's take a look at some of what they've revealed.
Illustration copyright Massive Black
So the concept is pretty straightforward.  You take the role of a kid at a school trying to survive a zombie apocalypse.  Unfortunately, what that entails as far as story goes has yet to be revealed, but let's take a stab at what could be interesting.  The most obvious story route, and probably the best chance they have of making this one of the best games of all time, would be to pull a lot of inspiration from Lord of the Flies.  I don't know if the game is going to be exclusively online, and only multiplayer, but I certainly hope there would be solo campaigns available, and having to make the difficult choices of be or be killed make games like these much more enticing.
Illustration copyright Massive Black
Let's look back at some of our old favorite zombie shooters and see what we might be able to expect.  One of the most recent favorites is the Left 4 Dead series.  The first left for dead set the bar high, and followed up by setting the bar even higher.  If you look at the first Dead Rising in comparison, the biggest difference were the special infected.  In Dead Rising, simply having to fend off hordes of zombies would've gotten old fast.  The impetous to continue was not only to save the remaining living, but to also kill off those who had inexplicably gone mad.  That was the biggest turnoff for me.  Why were there random crazy people?  Their backstories were really nonexistent.  In Left 4 Dead and its sequel, they introduced the special infected to give more challenge without making you kill other living people.  It's a time for the living to band together after all.  I think that's going to be one of the biggest things that will make or break Zombie Playground.  They need to give us big monsters to fight.  After all, this is from the viewpoint of a child's imagination.
Illustration copyright Massive Black
I haven't personally played Dead Island, but from what little I've seen of it, they also came to the conclusion that "special infected" were a necessity to make interesting gameplay.  Unfortunately, their downfall was on the path of too many side missions.  Useless NPCs that needed you to grab their stockings halfway across the map made the game less fun and more of a chore.  No one wants to do chores.  That's something Zombie Playground should definitely avoid.  One of my old favorites though is Zombies Ate my Neighbors for the SNES and Sega Genesis.  It was packed to the brim not only with zombies, but all sorts of horrors and pickups and puzzles to keep the game interesting level after level.  If Zombie Playground is going to focus on multiplayer, the best thing they could do is create "roadblocks" that need the players to work together to solve the puzzle of how to get through.
Illustration copyright Massive Black
So there's good reason to be excited about this game, and good reason to go and support it.  You can go to http://www.zombieplaygroundgame.com/ to give your input in the forums and help shape the game's future, and their kickstarter page to help support the project.  Until next time, have fun killing some zombies in your favorite zombie shooter.

Tuesday, May 1, 2012

So I went to Anime Central Midwest this past weekend.  It was tons of fun, and although I didn't get to be in the artist alley myself, I got to see a bunch of really talented old and new artists.  Bought a bunch of small prints (the ones that are in my price range), and one large one from this guy:


No, it's not Demetri Martin, although it looks a lot like him, and he even has some of the same mannerisms.  This guy is Jason Brongel, and he's a very talented young artist.  I bought this awesome piece off of him.  Check out the rest of his stuff when you get a chance.

Of course, what is a convention without some cosplayers.  As a fan of Magic: the Gathering, I was kind of pleased to see a Jace, although it was disappointing to not see anything else.  There were some bad ones, and there were some not quite so bad ones, but the best I saw last weekend was this guy:

Not too bad, right?

I also got to play in the Avacyn Restored prerelease.  No, there wasn't a helvault.  I was disappointed.

I did however pull an Avacyn, and a Restoration Angel, as well as a Devastation Tide with art by one of my all time favorite artists, Raymond Swanland.










Of course, the fun didn't stop there.  As I was getting excited for this weekend's release of the Avengers, who should stop by but some of the characters themselves?

I've heard some great things about the movie so far.  Here's hoping that it's as good as they've hyped it up to be.

For those of you unfamiliar with the characters to the right, starting at the left, we have Black Widow, Captain America, and finally, Loki.  I didn't recognize Loki at first, because it was a girl playing him.  She had the hair down though.  Would've been a little easier to get it if she had the horns.






I also saw the dealer from Resident Evil 4.  I asked him what he was selling:
Yes, you're seeing those right.  They're panties.  He claims to have gotten them from Pedobear.

And these guys are people I've been trying to find for 24 years now:

Carmen Sandiego, and Waldo (or Wally, for those not from America).  Yeah, I didn't know that Waldo was a DBZ fan either (check the strap across his chest).

Ran into Deadpool as well, but he wasn't in a good mood.  Tried to mug me:




I've been playing some Dead Rising recently, so I was pretty happy to see Frank West walking around killing some of the hordes of bad makeup zombies running amok.  He of course had some help with the crew from Left 4 Dead, but none of them were as stylish with that awesome novelty hat.

And as though getting a straight on photo wasn't enough, Frank decided he'd photobomb a picture I took of Travis Touchdown from No More Heroes:




And since I don't really want to drag this out much longer, I'll just let you guys look through the rest of the good cosplays I found.  With a quick mention to Cape Mario (so many are just the overalls and hat), Scott Pilgrim and Ramona Flowers (one of my new favorite franchises), and Beaker of the Muppets (awesome cosplay), these were some of the people that made the event even better:


 



 


 



Tuesday, April 17, 2012


Well here's a picture of a can.  What a first post, huh?  It's a little sketch I did in about ten minutes for practice last night after work.  This is my first post, mostly just to get this blog up and rolling, and to let you guys see how my art is progressing.  Here's another piece for you to ogle at:

This little guy was an entry into a contest, which it's looking like I'm going to win.  He's based on the design of Saprolings from the Ravnica block of Magic: The Gathering.  Yes, I'm a nerd.  A big one.  Don't judge me.  I hope you guys enjoy this and what is yet to come.  Until next time, don't ever give up on your dreams.